![]() ![]() While aiming I will line up the tick mark axis with the waterline of the ship and place the relevant tick marker at the bottom of the ships bow. It is these I use as the point of perception of where to lead my target when shooting. You will notice along the left and right of the crosshair there are tick marks at intervals: 5, 10, 15 etc. AP Shells will ensure that penetration.ĭifferent ships move at different speeds, which means the lead time will vary depending on how fast the ship is moving. BBs (Battleships) are the slowest and thus have the shortest lead. The best ammo to use for penetrating armour are AP Shells (Armour Penetrating Shells), as these shells weigh more and are designed to penetrate the most heavily armoured parts of a ship, usually the citadel is protected by a thick layer of armour, that can only be penetrated at a close enough range to the ship and when it is broadside to you. 14 km away!įirst off what is the best crosshair to use for aiming, I find this one is best as it has clean lines and diagonals that help with aiming at ships that are moving in any direction: The following guide is based on aiming at ships at a range of approx. ![]() It is usually located beneath the smoke stacks in the middle of the ship: The citadel is the most vulnerable part of the ship, of which landing shots here will incur maximum damage to the target. I have come up with something that pretty much works on most ships when moving at average speeds for their class, with guaranteed hits on the citadel of your target. ![]() What I am going to share here is a very basic guide on the theory of aiming I developed during my many trials and tribulations of missing my shots and fine tuning my technique. Obviously the more you practice the better your aim becomes, as you start to feel the target you become better able to anticipate where it will be in 5, 10 or 15 secs time and so can adjust your aim accordingly!īut in the beginning its always nice to have a simple guide to help you get started, and I am sure most players eventually develop their own theory on how to aim so that they hit the target ( citadel). How to get that that "perfect" lead so that your shots always land on target ( citadel). So one thing that has been quite a Grey area for me at least while learning how to play World of Warships, was the art of the aim. ![]()
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